Go from a text description to a simple, playable web-based game in minutes, with no coding required.

An AI playable generator turns a plain-text game description into a working, browser-based mini-game you can play instantly. Ludo's Playable Generator uses a "vibe coding" workflow to build 2D games with PixiJS 7 or Phaser 3 and 3D games with Three.js, auto-generating sprites and backgrounds, then lets you refine gameplay through chat and share a public playable link.
Choose a 2D or 3D engine and write a plain-text prompt describing the mechanic, controls, and objective of your game.
Ludo generates a playable build you can test instantly, then refine it with chat prompts like "make the player faster" or "add a score counter".
Generate a public link to let friends, teammates, or testers play a snapshot of your game in the browser.
The Playable Generator is Ludo.ai's "vibe coding" tool that turns a text description into an interactive, browser-based mini-game you can play and test. It's built for quickly validating a core mechanic or game loop without writing code, generating the gameplay logic, controls, and visuals from your prompt.
No. You describe your game in plain English and the AI writes all the JavaScript for you. You can still view the generated code to understand how the game works, but no programming, engine setup, or build tools are required.
Yes. You pick the engine before generating: PixiJS 7 or Phaser 3 for 2D games, and Three.js for 3D games. Each game runs as a self-contained HTML5 build directly in your browser.
Yes. The Playable Generator is fully iterative - you keep a chat with the AI and ask for changes like adjusting controls, adding a score counter, changing difficulty, or fixing a bug. Each request updates the live game, and you can revert to an earlier version from the history at any time.
For 2D PixiJS games, yes. Ludo can automatically generate game assets - sprites, textures, backgrounds, UI elements, and VFX - to match your prompt, and you can pick an art style and perspective. You can also request new or edited assets while iterating on the game.
Yes. You can generate a public shareable link to a snapshot of your game so others can play it in their browser. Shared games can also be remixed, letting you or others fork a playable as a starting point for a new version.
The Playable Generator is built for playable prototypes and mini-games - the fastest way to test a core mechanic, feel out a game loop, or bring a concept to life. It's ideal for early validation rather than shipping a full production title.